Annual General Meeting 2003 followed by a presentation on Computer Games

Date:
2 April 2003

Time:
AGM at 6.30pm. Buffet at 7.00pm. Talk at 7.30pm.

Venue:
Room 705 Liverpool JMU James Parsons Building, School of Computing and Mathematical, John Moore's University, Byrom Street, Liverpool. View a map of Liverpool JMU

Speaker:

Stephen Clibbery, Carl Gavin and Matthew Southern, International Centre for Digital Content

Cost:
Free

AGM

BCS members only.

Due to the late notice, nomination for Officers (i.e. Chairman, Secretary and Treasurer) and Committee Members will be accepted at the meeting. The proposer and seconder should be members of the Merseyside Branch of the Society, and the agreement of the nominee must be confirmed.

Agenda

  1.  Apologies
  2.  Minutes of the 2002 AGM
  3. Matters arising
  4. Chairman's Report
  5. Hon Treasurer's Report
  6. Election of Officers
  7. Election of Branch Committee
  8. Any other business

How computer games are made

Computer games represent some of the most complex forms of software and yet the most exciting and tangible. The computer and video games industry has entered a new and exciting era with the arrival of a wave of next generation consoles and with new types of consumer turning to interactive digital entertainment.

The computer and video games market has shown rapid growth worldwide - in value terms the world market has more than doubled since 1995 and is now worth over $18billion. The UK, on a per capita basis, buys more computer games than any other country except Japan.

The ways in which computer games are developed remains shrouded in mystery - computer games developers are reluctant to share their methods and development secrets. This presentation will outline how computer games are made, focusing upon the processes, the technology and the design issues facing developers.

The International Centre for Digital Content (ICDC) is a university-based but externally-focussed centre which aims to position Liverpool, and the North West, at the forefront of the new media agendas, and in particular, the growing field of digital content development. ICDC is a partnership between the Learning Methods Unit and the School of Media, Critical and Creative Arts at Liverpool John Moores University and Mersey Television.

Refreshments will be avaliable prior to this presentation, after the AGM.