RSS - BCS - Latest Hardware, Software and Games Articles
  • Macrovision has revealed the results of its annual global survey on casual gaming. The survey results indicate an acceptance of alternative business models, reflecting broad support for advertising, online trials and cross-game promotion.
  • Simulations and gaming can help speed up organisations' understanding of ITIL® version 3, says Linda King, head of marketing at G2G3.
  • The UK's first 'game academy' has been created by some of the country's top video games developers and universities for computer games training.
  • So you've managed to get your business case through the board, and you're ready to begin looking for a suitable off-the-shelf software product.... now Dean Burnell can help, with a rough guide to software purchasing procedure.
  • Murder by plastic bag, axe, gun, knife, chainsaw, rope, or whatever else comes to hand. This is the world of Manhunt 2, the latest in a line of ultra-nasty computer games to generate controversy and column inches in the tabloid press.
  • Computer games are a serious business. A game for a current generation console (Xbox 360 or PlayStation3) can cost $20 million or more to develop.
  • Software reliability is a critical business issue that impacts market share, customer loyalty, privacy, security - all of which eventually hit the bottom line.
  • Is remote administration a weapon of big brother or front-line tool? Anton Levchuk of Famatech answers.
  • Are SOAs producing viable commercial successes? The conclusion is a cautious yes says David Barnes MBCS CITP, with the next few years expected to see much more.
  • Everywhere you look these days it seems that the alternate reality Second Life appears. This isn't all in the niche gaming press but in the mainstream media. This leads us to think, is it a game or just another tool to sell us things? Henry Tucker, and his Second Life alter-ego, investigate.