Experiences with the Raspberry Pi

Date/Time:
Thursday 25 April 2013, 5.30pm - 7.30pm

Speaker:
Martin Beer, Principal Lecturer, Sheffield Hallam University

Abstract

It is now a year since the Raspberry Pi was launched with great fanfare as an extremely cheap and simple computer that could encourage children (and others) to learn to program in a simple and safe environment. After early problems manufacturing units in sufficient volume to meet the extraordinary demand, it is now relatively easy to purchase Pis in quantity. What is unclear in the hype is that a number of accessories are required to make a workable system. Additional boards are now becoming available that allow the Pi to control actions in the real world, making it a useful tool for robotics, instrumentation applications etc. This is a reminder of the BBC Model B computer, which was widely used not only in schools, but also in universities and industry for a wide variety of applications.

Dr Beer will introduce the Raspberry Pi and describe some of the experiments that he has developed with it. He will discuss some of the issues and opportunities that he has identified. There will be ample time for you to describe your experiences with the Pi or to learn more about this interesting device.

Speaker

Dr Martin Beer is currently Director of Studies for five PhDstudents and joint supervisor for another. His current research involves the use of Multi-Agent and semantic web technology to build collaborative applications in a number of areas, with particular emphasis on the community healthcare and collaborative education domains. He has developed agent-based solutions for the provision of community care and to support mobile collaborative learning. He is also the local coordinator of an EU project that uses semantic technologies to provide much more focused information to answer citizens' queries of Local Authorities. He has been the principal organiser of workshops at AAMAS for the past three years which have considered the use of Multi-Agent technology in virtual educational and gaming environments.