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Joint Event between BCS Hampshire and Animation and Games Specialist Group

In this presentation we will look at what the rise of quirky dance animation in games, what is driving their adoption and the impact they appear to be having on players. Also there will be a brief history of quirky content as this is not the first time we have been here.

There is also a serious business model behind this and other skins and perks available in games such as Fortnite, plus a rich second hand market emerging, and who knows it may end up being blockchain powered.

Dr Ian Hughes/epredator, BCS Animation and Games SG Chair, is an Internet of Things industry analyst at 451 Research, with nearly 30 years of experience in emerging technology as a developer, architect and consultant. He was awarded an Honorary Doctorate this year in recognition of his achievements.

Ian was early to the Web development space in 1998, social media in 2004, and influential in virtual-worlds adoption in 2006-09, all whilst at IBM. He spent the next seven years in start-up land, where he presented a regular emerging technology feature on a UK children's TV show, built virtual hospitals, pitched to investors, wrote a technology column for a fashion magazine and two sci-fi novels, Reconfigure and Cont3xt, full of modern day IoT, VR and AR.http://reconfigurebook.co.uk. Wikipedia entry as Ian Hughes (epredator)

For overseas delegates who wish to attend the event please note that BCS does not issue invitation letters.

Animation & Games SG - What is with all the animated dancing in Games
Date and time
Monday 4 February, 5:30pm - 8:30pm
Southampton Solent University
The Pod in The Spark Building
East Park Terrace
SO14 0RD