BCS animation and games development AGM followed by a presentation on engagement with web accessibility guidelines.
Dr. Damon Daylamani-Zad, Senior Lecturer in AI and Games in the Digital Media Division, College of Engineering, Design and Physical Sciences, Brunel University London
17:30 - BCS AGD AGM followed by A serious game to improve designers’ engagement with web accessibility guidelines presentation
19:00 - Close
AGM 2019 Minutes
AGM 2020 Agenda and presentation details
Designers are often faced with the challenge of following web accessibility guidelines that are complex and ambiguous, and therefore hard to use. This is evidenced by the low percentage of public websites that comply fully with web accessibility standards worldwide. Lack of engagement among designers to follow established web accessibility guidelines is often accounted for this issue.
In this presentation, we address designers’ lack of engagement through a serious game called GATE which is based on the Web Content Accessibility Guidelines (WCAG). We followed a User-Centred approach by identifying user types of designers through an online survey. We then mapped these user types and the WCAG to relevant game mechanics. The resulting game was evaluated with designers for its perceived effectiveness, user engagement, and user satisfaction using a mixed methods approach.
Our results demonstrate the potential of GATE which offers designers an innovative and engaging solution towards the wider adoption of web accessibility guidelines.
About the speaker
Dr. Damon Daylamani-Zad is a Senior Lecturer in AI and Games in the Digital Media Division, College of Engineering, Design and Physical Sciences, Brunel University London. He is a Fellow of the British Computing Society and holds a BSc in Software Engineering from University of Tehran, an MSc in Multimedia Computing and a PhD in Electronic and Computer Engineering both from Brunel University London, where he has also been an EPSRC Research Fellow.
Damon's research interests focus on applications of Artificial Intelligence and Machine Learning in Games, Collaborative Games, Serious Gaming, and Player Modelling and Personalisation especially in MMOGs (Massively Multiplayer Online Games).
He has worked on use of gamification for accessibility design and serious games for reading interventions in Dyslexia.
Our events are for adults aged 16 years and over.
This event is brought to you by: BCS Animation and Games Development specialist group and Hampshire branch