Organised jointly by BCS e-Learning SG, BCS Animation and Games Development SG and BCS Hampshire and Sussex branches.
The overall goal of this webinar is to report and discuss the effects of motivation-enhancement approaches, such as playful design and gamification, using social virtual reality in e-learning and open education.
I will present results from four case studies on the effects of the application of game-based learning in distance education. Starting with insights into the playful design of immersive learning experiences on an ancient civilization, the results on completion rates of and user experience in a playfully designed Massive Open Online Course (MOOC) are described. Following this, a gamified framework for MOOCs is presented. ! conclude with findings on student engagement of a gamified postgraduate distance education course on artificial intelligence in virtual worlds.
This presentation originally presented at the previous e-Learning group’s INSPIRE conference has been updated to discuss not only the potentials for smartphone learning but also to address m-learning in the time of COVID.
About the speaker
Stylianos Mystakidis, University of Patras, Greece
Stylianos Mystakidis is a serial intrapreneur, playful innovator and postdoctoral researcher. He strives to instil passion in his e-learning courses in Greece, Spain, USA, Cyprus and the United Kingdom in his quest to engage, motivate and empower learners to exceed their goals.
Owing to his diverse studies in Greece (M.Sc.), Spain, USA, United Kingdom (MA) and Finland (Ph.D.) he thrives participating in and managing creative European and international projects and research.