Digital Virtual Worlds

Thursday 22 April 2015

Refreshments from 6.30pm, event starts at 7.00pm

University of Wolverhampton, MC Building, MC228, City Campus, Wulfrana Street, Wolverhampton, WV1 1SB

Speaker: David Burden

On-line digital virtual worlds have been around for almost 20 years. As with any new technology they have been through the "hype cycle" of innovation - most publicly in the press frenzy around Second Life. But did you know that Second Life and its immediate derivatives are still being used by scores of universities around the globe to teach students subjects ranging from medicine to accountancy, and even by the US Army.

Allied to public virtual worlds game engines such as Unreal and Unity3D are being used by a similarly wide range of organisations to deliver cost effective, immersive education and training for students as varied as those of the Open University (doing virtual geology) to those of the Department of Homeland Security (managing virtual disasters). Outside of the training and simulation field these technologies are also increasingly being used to visualise and make sense of the complex and large volumes of data that all organisations need to understand. And new interface technologies such as Oculus Rift and Leap Motion are opening up further possibilities. This talk will look briefly at the history of virtual worlds and immersive spaces, look at (and demo)  some current examples of their use, and think about where this technology may be headed in the future


David is a Chartered and European Engineer who started his career in army communications managing a range of mobile and wireless systems in a variety of challenging situations, including second- in-command of an airmobile Signal Squadron. After being "demobbed" in 1990, David joined Ascom, the Swiss telecoms company, and then Aseriti, the £70m turnover IT arm of Severn Trent plc.

David has been involved in virtual worlds and immersive spaces since the mid 1990s, having created early spaces using VRML and played in several early 3D communal worlds. David also has a keen interest in artificial intelligence and Daden have an AI platform for use both in virtual worlds and on the web. David set up Daden Limited in 2004 to help businesses and organisations explore and exploit the social and commercial potential of using 3D environments and chatbots for immersive learning and data visualisation. Daden have won awards for their work in the UK and USA, and have written many articles and academic papers on immersive worlds and AI, and have contributed to several books on these topics.

We expect that this event will be heavily subscribed and spaces are limited. To avoid disappointment please book early on the BCS booking system at: