How can games and gamification improve health and care?

Tuesday 8 July 2014


Innovation Birmingham Limited, Faraday Wharf, Innovation Birmingham Campus, Holt Street, Birmingham Science Park Aston, Birmingham, B7 4BB

For our July event, we are doing something a bit different from our usual format. On Tuesday 8th July, we are at the Innovation Birmingham Campus in Aston for an event co-produced by Health 2.0 and Games for Health UK - the satellite for Games for Health EU movement. Together they will showcase how serious games and gamification can improve health and care.

This event will start at 18:30 and runs until 22:30 at Faraday Wharf.

The event starts with food from 6:30pm with presentations start from 7.00pm. Past events have completed the formal presentations by 8:15pm with informal discussions for some time afterwards. Both members and non-members are welcome.


  Introduction to Health 2.0
Dr Sebastian Yuen
Consultant Paediatrician, George Eliot Hospital
Lead of Health 2.0 Birmingham
Research in serious games for health
Professor Pamela Kato
Professor of Serious Games, Serious Games Institute
How have you found gamification change behaviour / solve problems: A case study based on a gamified learning tool targeting medical students
Adrian Raudaschl
Digital Director - Medikidz
Creating The Walk: The first ever smartphone fitness game funded by the Department of Health
Sophie Baker
Operations Manager, Six To Start
Challenges in health and Innovation Platform
Hugo Russell
Project Manager, Innovation Birmingham campus
Creating Behaviour for Healthier Outcomes using Motion Game Play
Stephen Priestnall
Research Director and Founder of Movonix Limited
Games for Health UK - A think tank for game innovations in healthcare
Alex Woolner, PhD
Senior Researcher
Serious Games Institute