Virtual worlds for real business

Tuesday 8 April 2014

Trophy Suite, Tally Ho! Sports & Conference Centre, Pershore Road, Edgbaston, Birmingham, B5 7RN


For our April event, David Burden will discuss the history of virtual worlds and immersive spaces; look at (and demo) some current examples of their use; and think about where this technology may be headed in the future.

About the speaker:

David Burden is the Managing Director of Daden Limited


On-line digital virtual worlds have been around for almost 20 years. As with any new technology they have been through the “hype cycle” of innovation – most publicly in the press frenzy around Second Life. But did you know that Second Life and its immediate derivatives are still being used by scores of universities around the globe to teach students subjects ranging from medicine to accountancy, and even by the US Army.

Allied to public virtual worlds game engines such as Unreal and Unity3D are being used by a similarly wide range of organisations to deliver cost effective, immersive education and training for students as varied as those of the Open University (doing virtual geology) to those of the Department of Homeland Security (managing virtual disasters).

Outside of the training and simulation field these technologies are also increasingly being used to visualise and make sense of the complex and large volumes of data that all organisations need to understand. And new interface technologies such as Oculus Rift and Leap Motion are opening up further possibilities.