Making video games accessible (and Fun) for all

Thursday 11 February 2016

6pm to 7pm

University of Greenwich, Room KW315, King William Court, Greenwich, London

Attendance at all lectures is free, but demand for places is often greater than supply.

Joint with the BCS Animation and Games Development SG and University of Greenwich, as part of the University’s Games & Digital Media at Greenwich: Guest Seminar Series.

Dr Fotios Spyrodonis

For more information or questions please contact:
Dr Damon Daylamani-Zad

An increasing number of people are nowadays interested in playing video games whether this is for fun or to learn. Video games are also being used for many other purposes than entertainment or education, such as health management. However, in the US only, 11% of the population have some trouble playing video games because of some form of disability, such as a visual or motor impairment, which make it difficult for them to interact with a video game.

The situation is similar in other countries around the world. As a result, people with disabilities often feel excluded from such activities that are usually taken for granted. Despite its significance, designing and developing games so that they are accessible to people with disabilities has fallen behind. In this lecture, we will look into what are some good practices that we could follow in order to ensure that we make video games more accessible and fun for all.

Fotios Spyridonis is a Senior Lecturer in Disruptive Technologies in the Department of Computing and Information Systems at University of Greenwich. He received his MSc in Distributed Information Systems and PhD in Computing from Brunel University London. Before joining the University of Greenwich, he was a Senior Lecturer in Computing at Anglia Ruskin University, and before that a Research Fellow at Brunel University London working on a number of research projects funded by the European Commission on a range of domains within his expertise, including accessibility design, e-Infrastructures and Cloud computing.

He collaborated with a number of academic and industry institutions across Europe including the University of Newcastle, KTH Royal Institute of Technology (Sweden), ATOS, Piaggio, and INDESIT. Fotios’ research and teaching interests focus on Human-Centred Systems. Fotios is particularly interested in the design of interactive systems with a focus on promoting health and well-being. He is also keen to develop applications of Distributed and Cloud computing that support scientific research. Fotios has been working on the design of novel approaches and digital tools since 2008, and he has published over 20 research papers.

University of Greenwich in partnership with BCS Animation and Games Development SG presents a series of guest seminars from both academics and experts from the industry in the subject of Games and Digital Media. The aim of these seminars are to discuss a diverse range of cutting edge topics within the games and digital media and provide insight into how they will impact the future of the industry.