A Commercial Game Built without Code: 'Bears Can't Drift!?'

Tuesday 27 September 2016

6.00pm for 6.30pm start.

Southampton Solent University, East Park Terrace, Southampton, SO14 0RD | Maps (Room and building TBC)

For those that would like a tour of "The Spark" building, just opened, will meet at 5.30pm at The Spark Reception (on East Park Terrace, adjacent and north to the Library)
Refreshments at 6.00pm on will be on "The Bridge", above The Pod, then we make our way down a floor to "The Pod "for 6.30pm for the presentation

Free and open to both BCS and Non-BCS Members.

This event will be a joint event with the BCS Hampshire Branch, BCS Animation and Games Development SG, SIGN and Southampton Solent University.


Adam Barton and Arran Langmead discuss the use of Unreal Engine 4 and how they have developed 'Bears Can't Drift!?' for PC and PS4 without code or coder.

Adam Barton, games developer and lecturer in game art production at Solent University. Adam has over twenty years experience in games development as an artist, animator, designer and technical artist. He has been working at Solent University since 2003 and has research interests including visualisation of big data and procedural art generation.

Arran Langmead, founder of Strangely Named Studios set up the studio in 2012 and created the game ‘Bears Can’t Drift!?’, a game developed entirely in Blueprint using the Unreal Engine. Arran is lecturer in game art production at Solent University and has research interests in non-realistic shaders.

Organised jointly with SIGN (Southern Independent Games Network) is a not-for-profit network, established to represent and support independent video games developers and facilitate the growth of the independent video games development sector in the Southern region of the UK (The Southern region is defined as extending from Bognor Regis in the East to Bournemouth in the West, and as far North as Basingstoke).

The network is focused primarily on providing support in areas associated with business aspects of the video games industry, for example, in areas such as funding, tax, marketing and law. The support will be provided through a series of events, web-based resources and through facilitating connections between members of the network and professionals within, and complementary to, the video games industry. The members include independent games developers, university academics, researchers, students and technology businesses.