GDC - Networking, Scholarships, and the Gateway to the Games Industry

Wednesday 13 May 2015

Registration 6.00pm for 6.30pm start - 8.30pm

Room to be confirmed, Southampton Solent University, East Park Terrace, Southampton SO14 0YN | Map and Directions


A joint event with the BCS Animation and Games Development SG, Hampshire Branch, BCSWomen, SIGN (Southern Independent Games Network) and Southampton Solent University.

Zoë Sams


The talk will focus on a brief overview of this year's Game Developers Conference (GDC) in San Francisco;  why it's so important to attend these kinds of events, how she got to attend the conference, and the routes that are available to students and start up companies to get there too (such as scholarships and volunteering). As networking at conferences is so important.

Zoë  will give her  tips for starting conversations and selling yourself to other people in the games industry. 

Zoë Sams is an aspiring programmer and technical artist, currently studying for an MSc in Computer Animation and Visual Effects at Bournemouth University. Her passion lies in combining art and code, with some of her favourite projects being real-time simulations, character rigs, and interactive installations. In July 2014, Zoë graduated from Abertay University with a first class Honours degree in Computer Games Technology. This year, she was awarded one of the inaugural IGDAF Intel Scholarships to attend the Game Developers Conference 2015 in San Francisco along with 28 other talented individuals from across the world.

SIGN (Southern Independent Games Network) is a not-for-profit network, established to represent and support independent video games developers and facilitate the growth of the independent video games development sector in the Southern region of the UK (The Southern region is defined as extending from Bognor Regis in the East to Bournemouth in the West, and as far North as Basingstoke). The network is focused primarily on providing support in areas associated with business aspects of the video games industry, for example, in areas such as funding, tax, marketing and law. The support will be provided through a series of events, web-based resources and through facilitating connections between members of the network and professionals within, and complementary to, the video games industry. The members include independent games developers, university academics, researchers, students and technology businesses.