SIGN Conference - INDIE Developers Challenges and Support

Wednesday 2 November 2016

1.00pm - 5.00pm

Southampton Solent University, East Park Terrace, Southampton, SO14 0RD
In "The Spark" building,  room TS 007
(This is about 5 minutes’ walk from the Southampton Central Station) | Directions and map | Campus map

Free and open to both BCS and Non-BCS Members

This event is organised by SIGN, jointly with the BCS Hampshire Branch, BCS Animation and Games Development SG, and Southampton Solent University.

Keynote Speaker:
Jan-Pieter van Seventer, Managing Director of the Dutch Game Garden


  • 1.00pm Registration, Refreshments & Games Showcase
  • 2.00pm Keynote: Jan-Pieter van Seventer from the Dutch Game Garden
  • 3.00pm Challenges Panel - Challenges that Indie companies have faced and overcome
  • 4.00pm Break
  • 4.15pm Support presentations
  • 5.00pm Support Panel - Support that is available to Indie companies
  • 5.45pm Q & A and discusion on SIGN
  • 6.30pm  onwards Networking (Social) at the Giddybridge

Keynote: Dutch Game Garden - lessons learnt from eight years of game business incubation and support.

Jan-Pieter van Seventer is the Managing Director of the Dutch Game Garden.

JP left his mark on the very early phases of the Dutch games industry as a designer for console, PC and handheld games. Head of production at W! Games (now Vanguard Games) and professor at the HKU are just a few of his contributions to the field. JP started with the DGG as Development Director, where his experience and knowledge helped many starting companies grow. These days, he is the final boss that guides the strategic direction.

More about JP can be found here: 

Dutch Game Garden: Dutch Game Garden's mission is to create employment and economic growth by stimulating the games industry in the Netherlands. Through their facilities and myriad services they help startup game companies establish themselves, promote the healthy growth of their studios and further the development of high quality games.

Some of the most talented game studios from the Netherlands call (or have called) Dutch Game Garden their home. Examples include Abbey Games (Reus, Renowned Explorers), Vlambeer (Luftrausers, Ridiculous Fishing, Nuclear Throne), RageSquid (Action Henk), Digital Dreams (Metrico), Self Made Miracle (Penarium) and Ronimo Games (Awesomenauts, Swords & Soldiers). The assorted mix of creativity is what makes Dutch Game Garden a prime hub for game development in the Netherlands.

They guide promising young studios through their startup support program. By drawing upon the expertise of skilled mentors, each startup learns a great deal in a short amount of time. The network provides a continuing exchange of knowledge and lessons learned between studios, entrepreneurs, investors, schools and governments. They also offer affordable and flexible housing in our business center for established game companies looking for an inspiring place.

Dutch Game Garden organizes events and projects to foster innovation, promote the exchange of information and help game developers from the Netherlands get exposure for their titles. All these activities add up to more than the sum of their parts, assuring Dutch Game Garden is unique in the Netherlands and abroad.

SIGN Meetings: 
These networking meetings are held regularly with the venue rotating around the three partner universities of Southampton Solent, Portsmouth and Bournemouth. The format for these meetings is a registration period with refreshments. (During which time there is an opportunity to display games for critical feedback.)