Washing Away Cave Paintings

Monday 11 October 2010

6.00pm for 6.30pm

Room HC 021, Southampton Solent University, Herbert Collins Building, Ground Floor Map and Directions

Ian Hughes, Chair of the BCS Animation and Games Development SG

Joint with the BCS Hampshire Branch, BCS Animation and Games Development SG and Southampton Solent University

This event is free, open to all, but please book through the BCS website, www.bcs.org/events/registration both for BCS members and non-members for arranging refreshments.

In this talk Ian Hughes  will share some of the history of human communication and how the current wave of emerging technology in virtual worlds, inputs and outputs to systems and the increasing social and game related concepts being applied ,are the catalyst for massive cultural change. The premise is that whenever we get too locked into a way of working, a process or a technology, and declare "that is the way it has always been done" we run the risk of being very quickly overtaken by the rapid advance of technology. A new approach to something powered by technical capabilities, the foundation of the work BCS members do in their daily working lives, is also now accompanied by the incredible amount of connectedness that brings not just data and processing together but people and their ideas.

Many things may get labelled as fun or quirky and be regarded as less valuable than those things labelled as serious. Such as we saw with the initial understanding of the Web, a place for quirky visuals and unusual ideas, now the underpinning on some of the largest companies the planet has seen. Games in particular fall into this classification of quirky and less serious. The games industry is a multi billion pound entertainment industry powered by leading edge technology, yet may be regarded as frivolous. Games technology and concepts have led to significant advances in how we interact with one another. So it really is time to take a look at some of the advances, the changes they have brought about and how we can push things further to radically improve human communication when we cannot be in the same place at the same time.

In looking at the ecosystem as a whole we wash away some of preconceptions around games, animation, emerging technologies and social computing and discover waves of potential to be part of the changes happening right now.

Chair of the newly formed BCS Animation and Games Development  SG, Ian Hughes is also the Director of Feeding Edge Ltd, a company he formed a year ago, having spent 20 years in IBM in emerging technologies, and is credited as a Metaverse Evangelist, having brought big business into virtual worlds from 2006 onwards, including creating the Wimbledon Championships as a virtual world experience.

Ian Hughes is a recognised public speaker, blogger and social media activist, and shares his experiences of the growing virtual worlds industry, the use of game principles, the changes in culture, personal experiences of challenging the status quo, also has participated in many TV and press interviews and numerous publications.

Ian Hughes is a visiting lecturer to MBA's on entrepreneurship with US universities via Second Life. As a software engineer, he is still hands on with development, working with academia on training applications in the medical sector using game technology. Ian is developing a game experience backed by a US patent which he filed in 2009 crossing all virtual worlds and social media platforms, powered by open source. Ian Hughes led set of games industry and academia workshops in association with The Virtual Policy Network for DotGovLabs, to assist government in understanding how games, game design and current thinking can help with interact with citizens.

Presentation - Ian Hughes (PDF)